SQUAP is an instant game with a high score system made with Unity Tiny.
Designed for cooperative play and social interaction, it motivates team work
through sharing a link between friends or even strangers and requires players
to combine their skills to work towards a common goal and unlocking more
content together.

In the game, the player has to switch between checkpoints to collect points
and to prevent the void from closing in on the player. Obstacles, which fly
through the field of view, can kill the player on touch.
The checkpoints are safe spots where the player can't be harmed. Each time
the player successfully switches between checkpoints, the void opens up a bit
before closing in again. Additionally, the player can perform a combo through
juggling the player in between the checkpoints. However, the score that was
earned while performing a combo will only add to the player’s score, if they
return to a checkpoint.
At the end of each game, the players score is added to the global score, which
consists of all indiviual players scores. The global score determines how many
parts of the puzzle will be revealed to the players. 

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